The Experience is the Brand

Products, places and things are all one, and no more.

Archive for April, 2006

19 April
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If all you have is a screwdriver…

So, I was building some personas this morning. And by “building”, I mean “pulling out of my ass” – I had some other UXA’s notes from a total of three user interviews and some more notes from a project manager who’d interviewed a bunch of other project managers at the client’s company… and from this I’m expected to craft a persona or two who supposedly represents the audience of a whiz-bang new intranet.

(For anyone who’s not aware, a persona is an archetype, based on observations or interviews of real people who you expect will use your website or product. By watching them go about their day, or asking them about their goals, you can begin to craft a single, target uber-customer. The theory is, that it’s easier to design and build a website for one person than an audience of thousands or millions. And in practice it works – if you actually get to talk to some of those prospective customers.)

At one point, I got tired of staring at these notes (not because they weren’t interesting, but because there were so few of them), so my attention started to drift. Behind me lay a set of self-assembled bookshelves that had been sitting, unassembled, on the floor for about 6 weeks. So I went to the IT department to borrow a screwdriver (that in itself says something – that our IT department is responsible for holding onto all of our tools.) In about 10 minutes, I had most of it assembled, except for this card board panel that was supposed to be nailed onto the back of the shelving frame.

I hadn’t thought to borrow a hammer, and the nails were pretty small, so I proceeded to nail rear panel to the shelves with the handle of the screwdriver, wielding the screwdriver more like a rock than any kind of real “tool.” Ironic, I suppose, that given the choice between getting the right tool, and using the one I had handy, I choose the latter, less elegant and technically “worse” solution.

Actually, it worked pretty well.

So anyway, I’m writing up this persona, and it’s becoming obvious to me that the single defining aspect of the target audience is that they do not want to use this new intranet. They don’t want it, period.

Now partly, this is because the resources they have now are a scattershot collection of internal websites that GlobalMeganonCorp B’s many internal factions have put up on their own. This is not all that uncommon for large, multi-national corporations. Each department wants to “educate” their internal customer base about the great ideas/products/stuff they have to offer, and everyone does it differently. Sure, there are intranet standards and style guidelines to follow – but everyone uses them differently.

Should we be surprised about this? Nah. If you had a 100 people who were each building a new house in a neighborhood, and you wanted them to do sensible things like build their curbs all to the same height, make sure they used the same diameter pipes for their sewer lines, and didn’t plant trees in the middle of the road, would you:

a. Publish a Building in Your Neighborhood document and hope that they followed it?
b. Make approval of their zoning contingent upon following those guidelines?

I’ll be the first to say that “standards and guidelines” can be the death-knell of any creative endeavor. But guess what? Organizing an intranet isn’t a creative endeavor. Writing content for it is creative, but determining the organization of that content, and the navigation that takes people to it, isn’t.

Style Guides (the kind that Big Organizations and the Technology Consultants love to write) can be really useful when they’re done well, and followed. The problem is, most of the time when I get brought in to “overhaul” a failing intranet, I find that the failure springs either from a poorly written Style Guide, or a really good Style Guide that no one has to follow.

So, for the record, here’s what I think a minimally useful style guide *must* contain:

  • Personas

    Who is the intranet for? What do they do with their lives? What are they trying to accomplish?

    If you can convincingly define in unambiguous terms who the intranet is supposed to help, everyone who’s in charge of managing one part or another of that site will design it for themselves – thus ensuring that overall, the intranet is designed for no one.

  • Target browser and platform requirements

    Has the IT department determined that everyone in the organization will have 1.5 GHz Dell with a 17-inch monitor set to 1024×768? Say so. Will some people have a MacBook or a 21 inch monitor – good for them. But if the organization has a standard, use it.

    Defining browser and platform standards up front will save everyone involved about 1000 hours of mind-numbing conversation with corporate vice presidents and IT help desk staff.

  • Navigational conventions
    Where does the main navigation go? How should navigational labels be written? Is there secondary navigation? How are people supposed to get back to the homepage?

    One navigation scheme, even if it’s poorly defined, will be better than 5 or 6 poorly-designed navigation schemes. When in doubt, slap that navigation down the left hand side – it’s called the 90% solution (because 90% of sites do it that way.)

  • A standard color palette for all text, headers, backgrounds and navigation.

    Everyone has different preferences when it comes to color. Which is why we have Casual Fridays. Eye-piercingly cacophonous fuscia and yellow plaid should be reserved for Doris-from-Accounting’s dress, not for some HR department homepage. Give everyone a limited set of colors and strict guidelines for where and when to use them.

That’s it. Want to throw guidelines for “appropriate imagery?” Fine. But not until you’ve nailed those first four things down pat.

Now, supposing you’ve done all this, and you have your Shiny New Style Guide? If you’re like most corporations, you’ll distribute copies to the senior management, and store it in a shared folder where it will go unread, unused, and grow increasingly irrelevant.

If you want to avoid wasting that time, and you actually want to experience the joyful productivity gains spurred by a standards-driven intranet, you need to make sure that someone is in charge of enforcing those standards. Ideally, this person will have:

  • Leadership skills
  • Budget authority over intranet development
  • An absolute fanatical devotion to making the intranet a valuable and customer-centered resource

All three are important. Anyone who’s missing one of the above will be a tyrannical Intranet Overlord, subjecting many worthwhile contributors to torturous “standards reviews” and “user acceptance testing,” while totally missing the point of having a set of standards in the first place. Which is…

…wait for it…

To make easier the lives of people who have to use the intranet to get their jobs done, or to do their jobs better. Because let’s not forget, it’s all about the users.

Intranets often go unused and neglected, or grow increasingly complex and impossible to use, because no one takes the time to think through the Big Picture. Style Guides and Standards are just tools for doing that, and imperfect ones at best. They can be used well, they can be used poorly, and they can be left unused altogether. But if the standard are designed with just a a few and essential details included, even the inelegant use of them can produce a well-designed, user-centered intranet that withstands the test of time.

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03 April
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[placeholder for winning team] Wins!

Amazon just sent me this email:

Dear Amazon.com Customer,

Congratulations, [placeholder for winning team]! As someone who has purchased sports products from Amazon.com, we thought you should be the first to see our selection of NCAA championship products.

NCAA Championship Cap
Check out our championship hats, tees, and hooded sweatshirts in our NCAA Fan Shop.
http://www.amazon.com/gp/browse.html/ref=pe_sg_ncaa06champ_ftr?node=3386071

I am such a huge fan of [placeholder for winning team]. I’ve been rooting for them to go all the way, and seeing [placeholder for winning team] beat [placeholder for losing team]’s sorry ass was the highlight of my life. And as Amber will tell you, I’m always buying stuff with [placeholder for winning team]’s logo on it. I have a [placeholder for winning team] coffee mug, a [placeholder for winning team] sports jacket, and a [placeholder for winning team] license plate for my [placeholder for vehicle type]. [PLACEHOLDER FOR WINNING TEAM] RULES!

OK, seriously. I’m all for getting your act together in advance of a time-sensitive launch date – it’s important to be prepared. But I’ll bet you dollars to donuts that Amazon’s email marketing platform made it a little to easy for someone to accidentally send this off to 5 million or so sports fans.

(As an aside – how do I know that Amazon uses some special software to send email marketing campaigns, and not just Microsoft Outlook? Because I’m assuming they aren’t idiots. Any half-decent mail order company is going to use extensive email tracking techniques, including unique URLS for each recipient to aid in tracking pass-along emails, multiple messages per campaign, etc.)

Which brings us to the topic for the day: Dealing with Ooops.

All software, no matter how well defined, no matter how finely tuned, will eventually be used by someone who is careless, dangerous, ignorant, or all three. Whenever software is placed in a business-sensitive environment (that is, anywhere that its use or misuse will cost someone money), it is incumbent upon the designers of that software to anticipate and deal with mis-use.

There are a few ways most software companies deal with this fact:

  1. Write an impossibly dense User Manual, which specifies in stupifying detail exactly how each feature should and shouldn’t be used. For extra points, some custom software houses also document the business procedures (guilty!)
  2. Interject an "Are You Sure" confirmation dialog each time the user attempts to do anything permanent.
  3. Add magical workflow powder, provding the same obnoxious results as the previous option, but providing the added benefit of annoying at least two people.

The first two options are just laziness; rather than make the software work well, we just tell everyone how it’s supposed to be used correctly. The last option is just bad business, and it borders on extortion – complex workflow apps are usually an excuse to bill more for software development or customization, and anyone whose worked on enough of these projects knows that most workflow rules are outdated by the time they get written down, much less built.

Image of a dialog box with the text are you sure you want to delete all the records from the database?Most software just assumes that if someone goes to the trouble of clicking that button, then they must have meant to delete all of their customers’ orders. After all, the confirmation message was perfectly clear.

The better solution is to make software which lets someone know exactly how many people are going to read that malformed email when they send it a day too early. Really, it’s not as hard as it sounds. There are some simple steps:

  • Watch how people use similar software, because that’s how they’re going to use yours. It doesn’t matter how new or groundbreaking your software is. Once someone sits down in front of it and starts using it, they’re going to try and relate it to something they already know.
  • Whatch them use yours – you won’t believe what they do with it. Once, I was testing a airline flight tracking website with someone who, though they claimed not to be very computer savvy, figured out how to access the raw data feed through the website and browse that for the flight information they wanted. It was actually awe-inspiring, but it also let us know that a “view all flights” feature would be helpful.
  • Don’t ask anyone what they want the software to do. Ask them what they want to do, and watch how they use the software to do it.
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